refapets.blogg.se

Neptunes pride
Neptunes pride







neptunes pride

These provide no additional benefit other than creating a fleet which can transport your ships over interstellar distances. To move ships between systems you need to buy Super Carriers (SC) for $25. These ships, however, cannot move between systems on their own. See the respective sections below for more information Industry, ships and ship movementĪs mentioned in the infrastructure section, each point of Industry on a system will create 2 ships per production cycle.

neptunes pride

Each level of Scanning increases the view distance of your star systems (your ships have no scanning capabilities). Each level of Range increases the maximum length your ships can jump between star systems. Each level of Speed increases the travelling speed of your ships. Each level of Weapons increases the damage you deal in combat. These are used to research one of four different upgrades: Weapons, Speed, Range and Scanning. Upgrading Science will provide you with a higher rate of Research Points. Economy) won't make the other infrastructures become more expensive there (e.g. So, in other words, upgrading one type of infrastructure on a system (e.g. By default, Economy and Industry cost the same amount to upgrade, while Science cost 10 times as much, given the same natural resources and level of existing infrastructure. The cost of upgrading infrastructure on a star system is based on three things: the natural resources of the system, the current level of the infrastructure in question and the type of infrastructure to be upgraded. By default a production cycle is 24 hours, but it may be changed to either 6, 12 or 48 hours when creating a game. Each Economy provides $10 each production cycle each industry produces 2 ships per production cycle and each Science generates 6 Research Points (RP) per production cycle. There are three types of infrastructure: Economy (E), Industry (I) and Science (S). Each star system has an associated value, the natural resources, that indicated how good that system is the higher the natural resources, the less all infrastructure upgrades on that star system will cost. Star systems are the units of real estate that exist in the game.

#Neptunes pride upgrade

In trying to do this, you will upgrade the infrastructure on your star systems, construct super carriers to move your ships all over the galaxy, forge alliances, trade technologies and favours and mercilessly stab people in the back at the most opportune moment. If any player at any point does this, the game immediately ends and that player is declared the winner. In Neptune's Pride the goal is to control more than half of the star systems in the galaxy. (below is copy pasted from /r/neptrunespride's crash course) Basic information Try to control +50% of the stars in the Universe. Trade tech with other players, form alliances, whatever.

  • Science: points spent here unlocks new tech you can use.
  • Industry: points spent here build you X ships every 1 hour.
  • Economy: points spent here earn you more $ every 24 hours.
  • Earn $ every 24 hours and use it to spend points in: Economy, Industry, or Science. You start off owning X stars and build carriers to explore new unowned stars, or fight the people on ones you want to control.
  • Here is a short overview of how the game functions.
  • The game operates in ticks, every hour your ships move, things are generated, every 24 hours money is generated.
  • Win by controlling more than half of the star systems in the galaxy.








  • Neptunes pride